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1 Introduction 2 What Hero Fits You? 3 Your Hero Upclose and Personal 3.1 Lann 3.1.1 Lann: The Nimble Swordsman 3.1.2 Lann: The Shining Blur 3.2 Fiona 3.2.1 Fiona: The Holy Protector 3.2.2 Fiona: The Doom Bringer 3.3 Evie 3.3.1 Evie: The Devious Witch 3.3.2 Evie: The Death Scythe 3.4 Karok 3.4.1 Karok: The Sturdy Pillar 3.4.2 Karok: The Fist of Power 3.5 Kai 4 Bossing Mastermind.
11General Considerations
Purpose[edit | edit source]
I figured I’d try writing a newbie guide since guides are few and far between. I’ve recently started playing Vindictus, have gotten my hands wet, and now can’t stop playing!
What this guide is about[edit | edit source]
Starting the game, I stumbled upon many concepts which were very confusing to me until I got used to playing. I’m here to hopefully shed light upon those concepts and share with the community my wisdom and helpful resources related to Vindictus. This is by no means a complete guide to all of Vindictus; it is a general guide to help a new player or “noob” get started in the world.
Picking a character[edit | edit source]
I don’t know what character to pick! They all seem so cool! Well, that’s because they are and not all of them are even released yet. No particular class is better than another and there already exists a very excellent guide about each individual class Ultimate Vindictus Guide by Seitsutae. Please read that guide if you’re confused on what character you’d like to create! I’m going to focus on the game after you’ve already made that decision.
What Vindictus is about (in a nutshell)[edit | edit source]
Vindictus is an instanced, dungeon-based game. Simply put, when you would like to go on an adventure, you and/or your friends enter a dungeon where you will not run into any other players except the friends with whom you chose to embark on the mission! Vindictus’ special claim to fame is their excellent physics-based engine in which you can pick up many objects and swing, hurl, throw, or smash them to destroy enemies. This feature is really cool and, later on the in game, can be essential to helping you and your friends succeed in battle. That being said, Vindictus is highly story driven (if you actually take the time to read all of the character dialog) which makes the game quite unique; it's fun to see each of the townsfolk evolve and grow in the story with you. The non-player characters (NPCs) send you on missions (battle quests) to battle enemies or collect items to further the overall plot or side stories that are abundant throughout Vindictus.
Intro to Vindictus[edit | edit source]
Vindictus starts off with an in-game cut scene introducing you to many of the characters you will become familiar with throughout the game. You have the option of skipping this intro mission by pressing the ESC key. However, if you’re brand new, it’s a good way to get used to the game mechanics as it’s a “miniature” tutorial. When the cut scene ends, you’re tasked with saving the day and get to play with the physics engine which is good fun! In this intro mission, it’s a good place to start because you have no health bar and are essentially invincible (the game does not indicate this to you). You are able to perform several different attacks which are briefly introduced to you later in the game but they involve different combinations of mouse clicks. For example, a character may perform a specific attack by left clicking once, then following that attack up with a right click. On Vindictus Wiki, each attack is outlined under the different characters abilities and moves.
After you accomplish the tasks set out to you in the intro you are returned to the town you are defending.
Intro to Colhen[edit | edit source]
Welcome to Colhen, your base of operations. Colhen is where you will talk to the various NPCs, start quests, craft, sell items, purchase items in the marketplace, learn story and plot information, and travel to the docks to embark on missions. Feel free to explore around here and learn and speak with other players. This area is a safe environment and you will not be harmed or die in any way. It is a community social area to meet other players.
Intro to the Docks[edit | edit source]
Once you’ve oriented yourself, you’re wondering, where do I go to get back in the action!? Look no further than the Docks. This is a separate area for players to embark on missions (also called Battle Quests). After you’ve explored Colhen sufficiently, one of the NPCs gives you a quest to orient yourself in the mercenary training grounds to send you back in the action. You make it to the docks and you go, how does this work?!? What does this mean?! What are all these buttons? Who are all these people!? What’s going on? I’m here to assure you, as you get more familiar to the game, more of the things you see in this area and pop-up windows become more meaningful and most of the things you see are not important until later on in the game when you’ve had more experience. To help guide you through your confusions, the following images are fairly useful:
Intro to the Boat[edit | edit source]
I’m on a boat, why aren’t I fighting?! Calm down, the boat is a “preparation area” where you or your group mates may visit the shop and prepare and plan for your coming adventure. If you would like to continue to the battle, hit ready or start in the lower left hand corner of the screen.
Intro to Battle Missions[edit | edit source]
Finally, back in the action, what we’ve been waiting for! Swing, club, destroy, throw, hurl, pick up, demolish, slash, destroy, have fun, this is what the game is all about! You’ve likely got a handle on the simple mechanics of the game by now so go ahead and follow the tutorial prompts if you’d so like during the mercenary training grounds mission. However, as a general rule of thumb, I came across a handful of confusing points, images, and items when I was new so I’m sure there are others out there that are confused as well!
The mission tells you to kick enemies. Kicking can be accomplished in one of two ways, when an enemy is down on the ground, you may “right click” and your character may or may not perform a “kick” maneuver to end the enemy’s life. Enemies with a red tag of “Finish!” above their head can have this performed on them. Enemies with the “Finish!” tag will always drop an item if you finish them off, kicking or not. Alternatively, you may kick an enemy by pressing the “R” key. I find the “R” key to be more reliable as it will kick every time, even if the enemy is not on the ground. With Evie, this is a particular point. Holding right click performs another action of restoring stamina (the green bar and additionally your fireball cool down timer). I would avoid right clicking to kick and just stick with the “R” key.
This is an “evil core”. Pressing the “E” key over them will perform the gather or grab function. You will obtain an item from this action. The item is most often random and not predetermined. Certain items are more common than others. They typically appear after performing a “Finish!” move on an enemy (see above).
You will find these throughout various dungeons, they’re known as erg pots. Erg pots hold Erg crystals. Mostly, they drop “red ergs” or “life ergs”, walking over these will restore a small portion of your health if your health bar is below 100%, otherwise they do nothing additional. Occasionally, other ergs will drop, they are used for quests or crafting and are uncommon to find.
This is a screen shot of the battle completion screen after defeating a boss. Every battle mission has at least 1 boss. Killing the final boss will prompt the battle completion screen.
Now what?[edit | edit source]
Explore! Turn your quest in back in Colhen, adventure, go on battle missions, craft, talk to other NPCs, join others in battle missions, the game opens up from this point and has many more opportunities for an adventurer. Read other guides, get involved with the community, read Vindictus Wiki are good ways to go. Again, this is just a newbie guide to help individuals get started in the world of Vindictus. There are lots of other areas I haven’t even begun to cover!
General Considerations[edit | edit source]
Credit to Rekindle
F12 Hotkey[edit | edit source]
F12 is the 'Ready' button in this game, apparently. It has a couple of uses for convenience:
- It's your 'ready' button after joining a boat. Also, if you're in a party and are NOT the host, you can pay your tokens and ready up by pressing the F12 key twice.
- It's also a kind of 'ready' button when being transported to the next stage of a dungeon. When you see a blue-ish loading bar at the top of the screen when in a dungeon, it tells you that a party member has accessed the next load point of the dungeon. You can either run ALL the way to the warp point, or you can simply press F12 and tell everyone else in the party that you're 'ready' to continue to the next area.
Read your Messages[edit | edit source]
a) Read your messages! If someone's desperately shouting 'Can we spear kill Bryialne?', chances are, they're not kidding. Respect your fellow members' pleas and they'll remain happy until the end of the dungeon.
b) I guess this ties in with a) But this time, it's roomnames. Some people are aiming for certain titles/achievements and require a specific set of people to accomplish them.
Some examples include:
'Kill Bear with Spears!'Speedruns! Spears and F12!'Savage Eye Farming'AP Farming! Spears and F12!'2 lv10s needed!'etc...
Read these labels and you won't find yourself getting kicked without knowing the reason. If you do join one of these rooms and have no idea of what they're talking about, ask the party leader. He/She will usually be glad to explain to you what the room is about. This saves them the trouble of things going completely wrong.
Internet Connection[edit | edit source]
If you know that your internet connection isn't up to par, save people the stress of having to join a party that lags badly. This game requires players to use their own internet connection to create a party (p2p/Peer-to-Peer). I'm aware that my connection won't be able to hold up a 4-6 person party, so I usually rely on others to host. There was one time when I joined a party only to find out that I would be frozen, rooted to the ground for more than 5 seconds every few moments. That was atrocious; I immediately left the group.
Equipment Deterioration[edit | edit source]
As of 1.20, the Deterioration and Condition stats have been removed. All equipped items now have Durability instead. This also includes accessories, which previously did not require repairs. Durability works similar to Condition, in that it decreases with each area of a battle you enter, and must be repaired by Ferghus. As Deterioration is now gone, repair costs will not increase over time, though to make up for this the cost is greater than it was initially with the previous system. Max Durability increases when an item is successfully enhanced, and failures will reduce Max Durability. If Durability reaches 0, either by not repairing, or by the Max Durability dropping to 0 due to failed enhancement, it will no longer be possible to equip the item until either the item is repaired or the Max Durability is increased above 0.
The in-battle health system for items has not changed as much. This health is displayed in the upper right of the screen when pressing alt. Items still lose health when taking damage (or when blocking for shield), and will break when their health runs out. This can be fixed using an armor repair kit, the anvil at a campfire, or just by finishing or leaving the battle. Items with higher Max Durability have more health and will thus last longer before breaking from damage, and items with lower Max Durability will break faster.
Campfires are very helpful as far as item health, as sitting at one for 10 seconds gives not only an ATT buff, but also gives a buff which constantly repairs the health of an item, unless the item is broken (which can be fixed using the anvil). With a high enough ranked campfire buff, it will be difficult for most regular enemies and easier bosses to break your items.
FAQ[edit | edit source]
Q: I’m interested in other Vindictus guides and resources outside of the game, where can I find them?
A: Vindictus forums and Vindictus Wiki are good places to start. The Vindictus Wiki is very well maintained and organized, it provides a lot of information that you will likely later want.
Q: I’m stuck! What do I do????
A: After holding still for a set period of time, a prompt will come up to press a button that says, “I’m stuck!” and you will be transported to a safe location. Alternatively you may type /escape and the same action will occur.
Q: How do I use potions and spears and other items?
A: By using your quick slot hotkeys, 1-4 and F for your spears
Q: I have been exploring more dungeons and getting lots of items, are they useful?
A: A lot of items are used in quests and crafting, not all of them are useful. Some may sell for more on the market than they do to a NPC. Hoarding items as opposed to selling them may be more beneficial if you are interested in crafting or doing a lot of questing.
Q: I don’t know what mouse button maneuvers perform attacks I like, where can I find more information?
A: Vindictus Wiki, it’s a great website as mentioned before.
Retrieved from 'https://vindictus.gamepedia.com/Newbie_Guide?oldid=93294'
2Base Stats
3Effective Stats
3.3ATT (Attack Power)
4Miscellaneous Stats
Character Stats[edit | edit source]
Stat attributes directly affect how well your character performs in battle. Different stats affect your character in different ways.
Base Stats[edit | edit source]
Strength[edit | edit source]
Increases the damage dealt by your physical attacks.
Every 1 point of Strength increases ATT by exactly 2.7.
Dark Knight and Paladin skill points that add +stats (Destiny/Potential) increase ATT by exactly 2.8 per strength
For all characters except Evie, Strength allows you to pick up heavier objects.
Objects marked with a white hand can be picked up with no stamina penalty.
Objects marked with a orange hand slowly drains the stamina pool while being held.
Objects marked with a red hand cannot be picked up at all.
For all characters except Evie, Strength increases critical damage by 0.015% (capped at 30% for 2,000 Strength).
Agility[edit | edit source]
Increases your Defense.
Every 2 points of Agility increases DEF by 1.
Allows your Stamina to regenerate faster.
Every 105 points of Agility reduces time to full stamina regeneration by 0.3 seconds.
Allows you to recover from being knocked down faster.
Lann only: Increases the damage of all Twin Spear Smash attacks except Tail Piercing.
Every 40 points of Agility increases Twin Spear Smash Damage by by 1%.
Lann only: Increases the damage of Gliding Fury and Lightning Fury.
Every 47 points of Agility increases Gliding Fury and Lightning Fury Damage by 1%.
Lann only: Increases the damage of Active: Fury No.7.
Every 38 points of Agility increases Furious Seven Damage by 1%.
Intelligence[edit | edit source]
Shortens the time between obtaining bonus AP through Meditation.
Every 1 points of Intelligence decreases the bonus AP time by 0.15 second.
This is capped at 2,000 Intelligence for a reduction of 300 seconds.
Increases the damage done by your magic attacks.
Every 1 point of Intelligence increases M. ATT by 2.
Increases the Critical Hit damage dealt through Magic.
Intelligence increases critical damage by 0.015% (capped at 30% for 2,000 Intelligence).
Evie, Arisha, and Sylas only: Allows you to pick up heavier objects. See Strength table above, substituting Intelligence for Strength, for requirements.
Willpower[edit | edit source]
Decreases your chance of being knocked down or incapacitated.
Life flare activation bonus chance is equal to 30% at 2,000 Willpower (or .015% per Willpower at or below 2,000)
Willpower increases Critical rate at the rate of 0.0075% for every 1 Will.
Critical Hit Chance obtained from Willpower is automatically added in the character stat menu.
Willpower also increases HP where 1 Willpower = 0.6 HP.
Luck[edit | edit source]
Increases your chance of obtaining additional (white) Evil Cores.
Only way to increase luck is by equipping NX items (e.g. Badges and Blessings).
Base Luck is 100.
If you have bonus Luck (more than 100), you will gain one guaranteed extra (white) evil core from all bosses.
For every other black core that drops, you have (<your luck> - 100)*1.5% chance to obtain a duplicate (white) core, with the same loot table. i.e. If a boss core is duplicated, your white core may contain any item on that boss's drop table. If a breakoff core is duplicated, your white core will contain a second breakoff item, etc.
Effective Stats[edit | edit source]
Health Points[edit | edit source]
Health Points, abbreviated as HP, determines how much damage the player can absorb.
Health is lost by getting hit by the enemy or environment, falling off high ledges, or using certain skills such as Lann's Fury Infusion.
The Defense stat help reduce the amount of HP lost when being hit.
If health drops to zero, the player will become incapacitated where they have fallen and will be unable to move.
Incapacitation can be resisted with the Life Flare skill which is affected by the Willpower stat.
If incapacitation occurs, players must be revived by using a Phoenix Feather or the Revive spell. One can alternatively use the Goddess Grace or Goddess Grace (Party) from the Supply Depot.
Using a Phoenix Feather to revive a player will leave them at 50% HP, while the Revive spell restores a certain amount depending on rank, where the Goddess Grace will restore full health.
Maximum health can be increased by obtaining certain titles, leveling up, or increasing Willpower or Health Mastery.
Health can also be obtained from certain armor effects.
Health can be recovered by using HP potions, collecting Restoration Erg Crystals, or using unique skills skills such as Healing Corona.
Potions have reduced effectiveness if used while moving. The Merc Recovery Potion is the exception.
The HP Potion Proficiency skill can increase the effectiveness of any potion used while standing or moving.
When one transforms into a Paladin or Dark Knight, the user's maximum health will fully restored and temporarily increased.
500 bonus health is granted for transforming, as well as an additional 500 (for a total of 1000) upon using the 2nd transformation. These numbers can be increased through passive path skills.
Paladin Grace: Regeneration and Dark Knight Revelation: Regeneration can restore HP by a certain amount per second up to a certain limit.
Stamina[edit | edit source]
Stamina allows you to employ attacks and movements.
Regular attacks stop Stamina regeneration.
Dodging, using a smash attack, throwing objects, grabbing and grappling attacks all consume Stamina. (Sprinting used to, but no longer consumes stamina.)
If the user runs out of Stamina, the character will pant for a quick second and needs to catch a breather, leaving them vulnerable.
Different skills consume different amounts of Stamina.
Some skills that consume stamina can be used without the normal amount required. Stamina will be drained normally but cannot fall below 0.
Maximum Stamina can be increased by Stamina Mastery.
Maximum Stamina is increased by 10 for all characters upon reaching level 80.
As a Paladin or Dark Knight, the player gains 50 additional Stamina for the duration of the transformation. Using the 2nd transformation will increase this by an additional 50, for a total of 100.
Dark Knight's Revelation: Aura increases Maximum Stamina for the entire party, including the user, so long as they are near the Dark Knight.
Characters have different amounts of base stamina points.
Evie's and Kai's base Stamina is 110.
Lann's, Vella's, Hurk's and Lynn's base Stamina is 120.
Fiona's and Karok's base Stamina is 130.
Stamina recovery is affected by:
The Agility stat and Battle Respiration increase the inherent recovery rate of stamina.
Stamina Potions, Evie's SP: Insane Reaper, Paladin's Grace: Stamina or Dark Knight's Revelation: Stamina can restore Stamina by a certain amount per second. This 'extra' Stamina restoration will continue even when normal Stamina regeneration does not, such as when sprinting.
Certain skills, such as Lann's Fury Infusion, the skill Active: Slashing High, Paladin Transformation or Dark Knight Transformation can restore 100% of Stamina when executed.
Certain skills, such as Active: Slashing High, can also maintain 100% of Stamina for a limited time.
Some attacks, such as Weakness, temporarily drop the user's Stamina to 0 and prevent Stamina regeneration of any form for a limited time.
Certain scrolls can increase max Stamina or Stamina recovery rate, such as Enduring or Berserker.
ATT (Attack Power)[edit | edit source]
Increases the damage dealt by physical attacks.
All weapons have an Attack value.
Attack can be increased through the Strength stat.
Some skills, such as Lann's Fury Infusion and Active: Berserker Spirit can temporarily increase physical power.
The Paladin and Dark Knight Transformations increases ATT by 700, while White Knight and Black Knight adds 2300.
Revelation: ATT and Revelation: Fury increases the ATT of a Dark/Black Knight.
Dark Knight's Steal allows them to absorb HP of their enemies to convert it to attack power.
ATT Cap[edit | edit source]
Attack Power is mitigated by Defense in a linear fashion such that 'Attack Power - Defense = Effective Attack Power.' Effective Attack Power is then used in each ability's damage formula to calculate damage. However, there is a 10k cap to Effective Attack Power. So if a monster has 6k Defense, then you will reach the cap against that specific monster at 16k ATT. If you have 19k ATT, the extra 3k will be ignored for that monster.
M. ATT (Magic Attack Power)[edit | edit source]
Increases the damage dealt by magic attacks.
All of Evie's and Arisha's weapons have a Magic Attack value.
Magic Attack can be increased through the Intelligence stat as well as Evie's Magic Mastery.
The Paladin and Dark Knight Transformations increases M. ATT by 700, while White Knight and Black Knight adds 2300.
Revelation: ATT and Revelation: Fury increases the M. ATT of a Dark/Black Knight.
Dark Knight's Steal allows them to absorb HP of their enemies to convert it to attack power.
ATT limit[edit | edit source]
Increases your ATT Cap, allowing you to deal more damage in situations where you were attack capped.
This is achieved through Material Synthesis , in which a maxed out Shard/Chunk/Ore is upgraded using Shards.
Additional DMG[edit | edit source]
Increases the damage dealt by all attacks.
Not affected by enemy Defense, making it much more valuable than regular attack.
Real damage dealt to the enemy is you character sheet Additional DMG multiplied by 6.25
Primarily obtained by Enhancing weapons and armour.
DEF (Defense)[edit | edit source]
Lowers the damage received from attacks.
All armor has a defense value.
Defense can be gained by the Agility stat, Defense Mastery, Stone Skin and Armor Proficiency skills.
Armor can break if the user takes too many hits, and the defense added from the armor piece will be lowered.
A high ranked Stone Skin can restore a certain amount of Defense for each broken piece of armor.
Higher enhanced armor maintains more defense when broken than lower enhanced armor.
Critical hits will instantly break a piece of armor, regardless of previous durability or damage dealt.
Grace: DEF and Grace: Perseverance increases the Defense of a Paladin/White Knight.
Miscellaneous Stats[edit | edit source]
Weapon Balance[edit | edit source]
Weapon Balance determines the range of damage the weapon inflicts. In other words, each weapon’s damage will vary based on the Balance of it.
For example, if a weapon’s balance is 80, it will have a chance to inflict between 80% - 100% of total damage.
For further explanation, every time the player deals damage the game rolls a number and applies it as a percent. The minimum possible roll is equal to the player's balance total, while the maximum is 100. This is then applied against the character's actual damage, meaning that a character with 80 balance would deal anywhere between 80% to 100% of the actual damage per hit.
Simply put, higher balance is better.
Weapon Balance is capped at 90.
Attack Speed[edit | edit source]
Attack Speed determines how fast or slow the character attacks with the weapon.
For Kai's longbow mode, the attack speed only effects the reload time.
Each point of Attack Speed increases the speed of attacks by 0.5%.
The time required to complete any attack is given by the following formula:
Some skills, such as Active: Slashing High and SP: Insane Reaper, temporarily increases the weapon speed.
Characters who are shorter tend to have more attack speed while a taller character will have less speed.
Attack Speed can be increased by enhancing the weapon from +6 and beyond, and enchanting.
Some weapons from level 60 or higher have base attack speed, such as +9 attack speed on Dreamwalker Twin Swords.
The Attack Speed also effects the recovery time of an attack.
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Attack Distance[edit | edit source]
Attack Distance is the range from the character to the opponent.
Attack Distance cannot be increased from weapon enhancements.
Characters who are taller tend to have more attack reach while a shorter character will have less attack reach.
Attack Distance is a hidden stat specific to the weapon (specifically the appearance weapon in terms of fused gear).
As a Paladin or Dark Knight, the Attack Distance greatly increases.
All of Hurk's and Lynn's weapons have the same Attack Distances.
Critical Chance[edit | edit source]
Critical Chance determines the chance you will land a critical hit.
Critical Chance is determined by Attacker's Critical - Defender's Critical Resistance.
The final Critical Chance after all the calculation is capped at 50%. For example, a player has 90 critical and the boss has 20 critical resistance, but since the cap is 50, said player will only have 50% Critical Chance against the boss, not 70%.
Lann's Critical Break and Risky Wind's Windrider can increase this cap.
A character can raise their Critical stats in several ways:
Skills such as Critical Hit and Lann's Fury Infusion, Thousand Needles's Sharp/Furious, and Risky Wind's Windrider.
Willpower increases Critical Chance at the rate of 0.0075% for every 1 Will.
All weapons gives some amount of critical.
The formula for total critical rate is the following: Critical Hit Skill Rate + Weapon Critical + (Willpower/2000 * 15) + Other Critical Enhancements
Critical Damage[edit | edit source]
Critical Damage is the damage dealt from critical hits, as a percentage.
Has a base of 100.
Every 1 Strength gives 0.015% Critical Damage for physical damage characters and every 1 Intelligence gives 0.015% Critical Damage for magic damage characters.
Critical Hit and Lann's Critical Damage increases Critical Damage.
Critical Resistance[edit | edit source]
Critical Resistance lowers the chances that an opponent will critically strike you.
The formula for resisting critical chance is: Total Critical Chance - Critical Resistance.
Certain armors increase the wearer's Critical Resistance.
SP (Special Power)[edit | edit source]
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SP is a resource used up when using extremely powerful abilities.
Most skills that use SP are prefaced with Active:, such as Active: Raging Fever. However, a few skills such as Kai's Magnum will draw SP in spite of not being labelled as such.
The SP bar only becomes visible when the player has first obtained an SP skill.
The SP bar is split into 5 parts; each sub-bar is 250 SP, making the whole bar 1250 SP. Skills consume one or several of the sub-bars.
Many common actions, such as using smashes, increases SP. Many characters have unique, additional ways to increase SP such as Fiona's Guard.
Grace: Fatigue, Grace: Vigor, Revelation: Fatigue, Revelation: Vigor increases SP regen for the respective transformation.
Paladin's Grace: Aura generates SP by a certain amount per second for the entire party, so long as they are near the Paladin.
SP can also be gained through SP Recovery Potions.
Using a Goddess Grace or being revived with a Party Revival Feather or Guild Heavenly Feather provides 500 SP.
The status ailment Decreased Energy decreases SP by 450 within 6 seconds.
Lynn's Active: Jade Fox reduces SP over time as well as when she is hit by a damaging ability.
MP (Mana Power)[edit | edit source]
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MP is a resource used up when utilizing enhanced attacks for Arisha with either Focus or Spellblade, or with Eira's extensive set of tactical abilities;
MP is exclusive for Arisha and Eira characters;
MP's maximum value is 500;
MP is gained by attacking enemies;
For Arisha, MP needs to be charged by using Mana Drain before it can be used (turning from dark blue to light blue);
The only skill that utilizes MP is Mana Blade mode. When in Mana Blade mode, each attack dealt drains about 10 MP;
Perfect Drain can net you additional amount of MP. The amount of additional MP depends on the rank of Mana Drain skill.
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