BioShock 2 is one of the most interesting releases of early 2010 and those players who are keen on keeping their Gamerscore up will probably want to see what Achievements the game will offer.
The full list is available below and those who plan to play the game on the PS3 will probably be getting the same Trophies. There are also 15 Secret Achievements, with one of them valued at 100 Gamer Points, and two of them set at 50, which will be revealed once players buy the game.
Slots, roulette, blackjack, scratch cards, craps, baccarat, and video poker are Slot Machine Trophy Bioshock available to play for free. Check if the casino you are playing at has free slots and other game options. Syro- » Games » BioShock 2 Remastered Stats. Playtime past 2 weeks: 0h. View global achievement stats You must be logged in to compare these stats to your own 19 of 53 (36%) achievements earned.
Bought a Slot (5 points) - Buy one Plasmid or Tonic Slot at a Gatherer's Garden.Max Plasmid Slots (10 points) - Fully upgrade to the maximum number of Plasmid Slots.Upgraded a Weapon (10 points) - Upgrade any weapon at a Power to the People Station.Fully Upgraded a Weapon (10 points) - Install the third and final upgrade to any of your weapons.All Weapon Upgrades (20 points) - Find all 14 Power to the People weapon upgrades in the game.Prolific Hacker (20 points) - Successfully hack at least one of every type of machine.Master Hacker (20 points) - Hack 30 machines at a distance with the Hack Tool.First Research (5 points) - Research a Splicer with the Research Camera.One Research Track (20 points) - Max out one Research Track.Research Master (20 points) - Max out research on all 9 research subjects.Grand Daddy (25 points) - Defeat 3 Big Daddies without dying during the fight.Master Gatherer (30 points) - Gather 600 ADAM with Little Sisters.Fully Upgraded a Plasmid (10 points) - Fully upgrade one of your Plasmids to the level 3 version at a Gatherer's Garden.All Plasmids (20 points) - Find or purchase all 11 basic Plasmid types.Trap Master (15 points) - Kill 30 enemies using only Traps.Master Protector (15 points) - Get through a Gather with no damage and no one getting to the Little Sister.Big Spender (15 points) - Spend 2000 dollars at Vending Machines.Dealt with Every Little Sister (50 points) - Either Harvest or Save every Little Sister in the game.Against All Odds (30 points) - Finish the game on the hardest difficulty level.Big Brass Balls (25 points) - Finish the game without using Vita-Chambers.Rapture Historian (40 points) - Find 100 audio diaries.Unnatural Selection (10 points) - Score your first kill in a non-private match.Welcome to Rapture (10 points) - Complete your first non-private match.Disgusting Frankenstein (10 points) - Become a Big Daddy for the first time in a non-private match.'Mr. Bubbles– No!' (20 points) - Take down your first Big Daddy in a non-private match.Mother Goose (20 points) - Save your first Little Sister in a non-private match.Two-Bit Heroics (10 points) - Complete your first trial in a non-private match.Parasite (10 points) - Achieve Rank 10.Little Moth (20 points) - Achieve Rank 20.Skin Job (20 points) - Achieve Rank 30.Choose the Impossible (50 points) - Achieve Rank 40.Proving Grounds (20 points) - Win your first non-private match.Man About Town (10 points) - Play at least one non-private match on each multiplayer map.
When it comes to gambling, the easier a game is to understand the worse the odds usually are. This is certainly the case with slot machines. Playing them is as easy as pressing a button. However, between the high house edge and fast rate of play, there is no quicker way to lose your money in a casino.
Before going further, let me make clear that this page addresses the way slot machines work in most parts of the United States and the world. However, some parts of this page do not apply everywhere. For example, I state that slot machines have a memory-less property, where the odds of every spin are the same. In some places, like the UK, some machines in bars, called 'fruit machines,' have a mechanism that guarantees a certain profit over the short run, which causes the game to go through loose and tight cycles. These games do not have the usual independence property of the major slot makers.
Whether you're playing a 3-reel single-line game or a 5-reel 25-line game, the outcome of every bet is ultimately determined by random numbers. The game will choose one random number for each reel, map that number onto a position on the reel, stop the reel in the appointed place, and score whatever the outcome is. In other words, the outcome is predestined the moment you press the button; the rest is just for show. There are no hot and cold cycles; your odds are the same for every spin on a given machine.
Slot machines are just about the only game in the casino where the odds are not quantifiable. In other words, the player doesn't know how the game was designed, so it is difficult to look at an actual game to use as an example. So, to help explain how they work, I created the Atkins Diet slot machine (link). It is a simple, five-reel game with a free spin bonus round, much like IGT's Cleopatra game.
For information on how it works and all the odds, please visit my Atkins Diet par sheet.
For a more complicated example, featuring sticky wilds in the bonus, please try my Vamos a Las Vegas slot machine.
For information on how it works and all the odds, please visit my Vamos a Las Vegas par sheet (PDF).
The following table shows the casino win for Clark County Nevada (where Las Vegas is) for all slots for calendar year 2012. They define 'slot' as any electronic game, including video poker and video keno. I've found video keno to be about equally as tight as reeled slots, but video poker has a much higher return. So, the return for reeled slots should be higher than these figures.
Denomination | Casino Win (pct) |
---|---|
$0.01 | 10.77% |
$0.05 | 5.96% |
$0.25 | 5.74% |
$1.00 | 5.64% |
$5.00 | 5.51% |
$25.00 | 3.97% |
$100.00 | 4.73% |
Megabucks | 12.89% |
Multi-denomination | 5.32% |
Total | 6.58% |
Source: Nevada Gaming Control Board, Gaming Revenue Report for December 2012 (PDF, see page 6).
Most players play penny video slots. Based on past research, I find the house edge on those to usually be set from 6% to 15%. In general, the nicer the casino, the tighter the slots.
While there is no skill to playing slots, there is some skill in selecting which machine to play and ways you can maximize your return. What follows is my advice, if you must play slots at all.
Just about everything that players believe about slots is untrue. Here are the most common myths and facts. As a reminder, this page is based on slot machines commonly found in the United States. Some machines, like 'fruit machines' found in the United Kingdom work differently.
Fact: This is not true at all. Every spin is random and independent of all past spins.
Fact: As just mentioned, each spin is independent of all past spins. That means that for a given machine game, the odds are always the same. It makes no difference when the last jackpot was hit or how much the game paid out in the last hour, day, week, or any period of time.
Fact: The mechanism that determines the outcome of each play does not consider whether a card is used or not. The odds are the same with or without one.
Fact: That makes no difference. If you win $1,200 or more they will report it either way. If you have a net losing year, which you probably will, at least the casino will have evidence of it. Such annual win/loss statements may be used as evidence to declare offsetting loses to jackpot wins.
Fact: There is now some truth to the myth that the odds of a machine can be changed remotely. Such 'server-based slots' are still experimental and in a minority. Even with server-based slots, there are regulations in place to protect the player from the perceived abuses that could accompany them. For example, in Nevada a machine can not be altered remotely unless it has been idle for at least four minutes. Even then, the game will display a notice that it is being serviced during such changes. (source) Meanwhile, for the vast majority of slots, somebody would physically need to open the machine and change a computer chip, known as an EPROM chip, to make any changes.
Fact: I've studied the relationship between slot placement and return and found no correlation. Every slot director I've asked about this laughs it off as just another player myth.
Fact: Nobody would take the trouble to do this, even if he could. The fact of the matter is the casinos are trying to find a good balance between winning some money while letting the player leave happy. That is best achieved by slots loose enough to give the player a sufficiently long 'time on device,' as they call it in the industry, with a reasonable chance of winning so he will return to the same casino next time. If the slots are too tight, the players will sense it and be unlikely to return.
The kind of place you're likely to find tight slots are those with a captive audience, like the Las Vegas airport. So, if the slot manager feels that 92% is the right return for a penny game, for example, he is likely to set every penny game all that way, and keep them that way for years.